I said this in another comment, but while I agree that there is virtually no functional difference, and in the vast majority of cases truly random and functionally random are equivalent, that doesn’t mean that something which is functionally random is truly random.
But it is truly random for all intents and purposes, since the input is truly random. Just because the process contains deterministic steps doesn’t mean the input entropy isn’t true entropy anymore.
And a pool is clean for all intents and purposes. There is still a distinction though. The fact that it is deterministic inherently makes it less random than true randomness.
If you take the original values used to determine the final “random number” and run them through the same sequence of calculations, you will always reach the same value.
We rely on the fact that the inputs are so numerous and/or difficult to replicate to deem the final value “random”. But that doesn’t mean that the value cannot be reached by a second party given perfect knowledge of the original state of all inputs.
True randomness, on the other hand, is impossible to calculate even with that perfect knowledge, because we aren’t relying on the state of inputs running through a calculation.
But that’s my point: just because you apply deterministic steps to a truly random input doesn’t make the output not truly random. You use real entropy as your starting point, which is literally exactly what you call “true randomness”. This means the output has the same level of “true randomness” as your “truly random” input, because you mathematically don’t lose entropy along the way.
To put it more simply: you’re arguing from a philosophical perspective, not a mathematical one.
The input is not truly random though. If it was, we could just use that input, with no other steps, and have a truly random output. You’re confusing an unknown state with randomness.
No, it actually and literally is truly random. You’d need to know everything about the hardware itself and the environment around it in incredible detail (incl. the temperature of every individual small patch of material, air flow and the state of air in and around the case) to reliably predict the initial entropy for a given modern system, since tiny changes in e.g. temperature will completely change the input.
It’s only a small bit of entropy, but enough to kick-start the RNG in a way that can reliably create high-quality entropy.
So you’re literally arguing that knowable inputs, however unlikely knowing those inputs might be, run through known deterministic calculations, results in a guaranteed unknowable output?
I said this in another comment, but while I agree that there is virtually no functional difference, and in the vast majority of cases truly random and functionally random are equivalent, that doesn’t mean that something which is functionally random is truly random.
But it is truly random for all intents and purposes, since the input is truly random. Just because the process contains deterministic steps doesn’t mean the input entropy isn’t true entropy anymore.
And a pool is clean for all intents and purposes. There is still a distinction though. The fact that it is deterministic inherently makes it less random than true randomness.
The input is not deterministic.
If you take the original values used to determine the final “random number” and run them through the same sequence of calculations, you will always reach the same value.
We rely on the fact that the inputs are so numerous and/or difficult to replicate to deem the final value “random”. But that doesn’t mean that the value cannot be reached by a second party given perfect knowledge of the original state of all inputs.
True randomness, on the other hand, is impossible to calculate even with that perfect knowledge, because we aren’t relying on the state of inputs running through a calculation.
But that’s my point: just because you apply deterministic steps to a truly random input doesn’t make the output not truly random. You use real entropy as your starting point, which is literally exactly what you call “true randomness”. This means the output has the same level of “true randomness” as your “truly random” input, because you mathematically don’t lose entropy along the way.
To put it more simply: you’re arguing from a philosophical perspective, not a mathematical one.
The input is not truly random though. If it was, we could just use that input, with no other steps, and have a truly random output. You’re confusing an unknown state with randomness.
No, it actually and literally is truly random. You’d need to know everything about the hardware itself and the environment around it in incredible detail (incl. the temperature of every individual small patch of material, air flow and the state of air in and around the case) to reliably predict the initial entropy for a given modern system, since tiny changes in e.g. temperature will completely change the input.
It’s only a small bit of entropy, but enough to kick-start the RNG in a way that can reliably create high-quality entropy.
So you’re literally arguing that knowable inputs, however unlikely knowing those inputs might be, run through known deterministic calculations, results in a guaranteed unknowable output?