• beefcat@lemmy.world
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    1 year ago

    an interactive medium offers unique avenues for storytelling not available to something more static like a film or a novel.

    think things like environmental storytelling or branching narratives.

    • Elevator7009@kbin.run
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      1 year ago

      I like visual novels because of how I can change the story with different choices. This isn’t much gameplay but it is still interactive and a lot easier to do with a computer than with manually flipping between pages in a Choose Your Own Adventure book.

      Now, kinetic novels, where you do not change anything significant in the story with your choices, those I agree with OP’s sentiment. Some people like them and that’s totally fine, but I personally don’t see the appeal. Maybe it’s getting exposure to stories from people who had an idea but not a high enough budget for a movie?

    • mcmoor@bookwormstory.social
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      1 year ago

      branching narratives

      Lots of “plot only” games I see start to eschew even that and have tons of fake choices lmao, making it even movie-er.

      • Microplasticbrain@lemm.ee
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        1 year ago

        Yea dude this is often such a false promise, im sure some games pull it off but often its like one choice that makes a drastic difference in outcome.many times it’s not like a nuanced calculation of the decisions you make over an entire playthrough

      • petrol_sniff_king@lemmy.blahaj.zone
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        1 year ago

        What games are we even talking about? Like Gone Home or something?

        The perception of choice still matters. A movie can’t ask you to choose anything, not even a false choice. So if that’s important, a movie simply can’t do it.