Do you think everybody works on a game pro bono until it releases and makes a profit? Artists and Devs are all either commissioned or salaried employees. By the time the game releases everybody who put in any effort has long been paid. You’re effectively stealing management bonuses, shareholder dividends and most importantly the budget for a sequel or longterm support.
There are only a few things that will make me buy a game without a second thought.
That’s about it, everything else is pirate first and if it’s actually something I’ll play I buy the game for real. I’m 400+ games deep in my Steam library of which I have maybe 20 actually completed and 5 that I regularly play. That’s literally thousands of dollars down the drain.