// TODO: Leave the code cleaner than you found
In recent git versions (>2.23), git restore
and git restore --staged
are the preferred ways to discard changes in the working tree (git checkout -- .
) and staged changes (git reset --
) respectively.
My point today is that, if we wish to count lines of code, we should not regard them as “lines produced” but as “lines spent”: the current conventional wisdom is so foolish as to book that count on the wrong side of the ledger.
——On the cruelty of really teaching computing science - E.W. Djikstra
If you are looking at learning CS in a more holistic manner, there’s Path to a free self-taught education in Computer Science!. It’s a list of courses, categorized by topics, which are exactly what a CS undergraduate would learn. It might feel daunting at first, but you can pick any interesting topic and dive in.
I especially recommend CS50P for beginners.
One problem with exceptions is composability.
You have to rely on good and up-to-date documentation or you have to dig into the source code to figure out what exceptions are possible. For a lot of third party dependencies (which constitute a huge part of modern software), both can be missing.
Error type is a mitigation, but you are free to e.g. panic in Rust if you think the error is unrecoverable.
A third option is to have effect types like Koka, so that all possible exceptions (or effects) can be checked at type level. A similar approach can be observed in practical (read: non-academic) languages like Zig. It remains to be seen whether this style can be adopted by the mainstream.
Bingo!
Sean k strikes it again.
Yes for OCaml. Haskell’s inequality is defined as /=
(for ≠). <>
is usually the Monoid mappend
operator (i.e. generalized binary concatenation).
Let me simplify it: proceeds to print the same expression
Deprecation warnings should contain suggestions for alternatives.
It’s not that the author picked Rust for scripting. All Rust game engines (e.g. Bevy) use Rust as the scripting language.
Compare this with Godot, which is implemented in C++, but supports GDScript and many other languages for scripting.
Also, only supporting Rust is not considered a limitation, but a feature here. Bevy’s ECS is tied up with Rust’s trait system, therefore it’s impossible to use a different language.
So if Rust as a system programming language should not be used for game scripting, then projects like Bevy are fundamentally flawed. The author is willing to go there, but I don’t know if many people would go that far.
There could be a Godot-like engine written in Rust that supports easier scripting languages, but I think that space is not explored due to the fact that Godot already exists.
In general, given a Turing machine which outputs the result of a procedure to its memory tape, you can equivalently construct a recognizer of valid input/output pairs. Say P is the procedure, then the recognizer R is let (i, o) = input in P(i) = o
The reverse is also possible. Give a recognizer R, you can construct a procedure P that given part of the input (can be empty), computes the rest of the input that makes R accept the whole. It can be defined as for o in all-strings, if R(i, o) then output o and halt, else continue
.
It might feel contrived at first, but both views can be useful depending on the situation. You’ll get used to it soon with some exercises.
For all possible input, only recognize the one input that’s (under certain encoding scheme) equal to the sum of the given list. That’s for a given list.
Another more general approach is that, only recognize the input if (under certain encoding), it’s a pair of a list and a number, where the number is the sum of the list.
Look, there’s a thing called safety-catch and that’s why my son can play with semi-auto rifles.
IMHO the reality is more complicated than what’s described here.
Open source is sustainable (in the sense that people will continue to do it), even without the maintainers getting paid, for better or worse. This is evidenced by the history and the majority of open source projects now.
The bait-and-switch problem, which gets the maintainers paid, hurts the ecosystem in the long run, which relies heavily on the good faith.
Static websites can be beautiful and easy to use without being complex.
PG’s blog and HN can definitely use some CSS tweaks. I can’t remember how many times I clicked the wrong thing in HN.
On the other hand, it’s easy to get reader mode/custom CSS/alt frontend working for such websites, so maybe it’s alright after all.
The original “agile” is a reaction to the overly rigid planning and emphasizes worker self-management. It makes sense since the people who are closest to the work (the workers) know best how to plan and implement the work.
It immediately breaks down when a specialized management tier emerges and tries to push their own agenda, i.e. to sell themselves rather than do something meaningful.
At this point, whichever form is used doesn’t matter. The management, endowed with the power from above, will exploit the weakness of any agile-shmagile methodology to push their own agenda.
I’m gett the ing UDP same vib joke
To be good at programming, a lot of knowledge is needed, but “accidental”. From practical ones like how to use git, to conceptual ones like cache performance mental model. It’s perfectly possible that git is designed with a different CLI, or the common cache line size being 512 bytes. Mathematicians usually don’t care about these things, since they are accidental. So they are bad at writing programs that’s far away from math.
It’s a completely different story when they are writing programs about math. If the tool is good enough, i.e. allowing them to express math ideas in familiar terms, mathematicians are very good at writing math programs. As can be observed in Lean and mathlib.
Fuck this guy, but getting Trump elected will definitely help him.