• 2 Posts
  • 26 Comments
Joined 1 year ago
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Cake day: June 27th, 2023

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  • It’s not that the author picked Rust for scripting. All Rust game engines (e.g. Bevy) use Rust as the scripting language.

    Compare this with Godot, which is implemented in C++, but supports GDScript and many other languages for scripting.

    Also, only supporting Rust is not considered a limitation, but a feature here. Bevy’s ECS is tied up with Rust’s trait system, therefore it’s impossible to use a different language.

    So if Rust as a system programming language should not be used for game scripting, then projects like Bevy are fundamentally flawed. The author is willing to go there, but I don’t know if many people would go that far.

    There could be a Godot-like engine written in Rust that supports easier scripting languages, but I think that space is not explored due to the fact that Godot already exists.







  • The original “agile” is a reaction to the overly rigid planning and emphasizes worker self-management. It makes sense since the people who are closest to the work (the workers) know best how to plan and implement the work.

    It immediately breaks down when a specialized management tier emerges and tries to push their own agenda, i.e. to sell themselves rather than do something meaningful.

    At this point, whichever form is used doesn’t matter. The management, endowed with the power from above, will exploit the weakness of any agile-shmagile methodology to push their own agenda.



  • To be good at programming, a lot of knowledge is needed, but “accidental”. From practical ones like how to use git, to conceptual ones like cache performance mental model. It’s perfectly possible that git is designed with a different CLI, or the common cache line size being 512 bytes. Mathematicians usually don’t care about these things, since they are accidental. So they are bad at writing programs that’s far away from math.

    It’s a completely different story when they are writing programs about math. If the tool is good enough, i.e. allowing them to express math ideas in familiar terms, mathematicians are very good at writing math programs. As can be observed in Lean and mathlib.








  • Thank you for raising the question. I think it’s an important one to think about. I constantly hear about good things about the REPL experience of LISP family languages. You can set up a code fragment (the test in your example) to run constantly in the background as you edit. Then you can jump to the REPL anytime and interact with the state.

    I myself am more on the ML-family side of FP, where you’d encode the expected behavior with an expressive type system and work with the type checker (the smart compiler) to implement that behavior.

    One important thing to note is that the type checking process is also a fast feedback loop. The difference is that it’s often on the abstract level and you’re more concerned about the expected behavior instead of the actual behavior.

    It’s harder to write, but the advantage is that you’ll have more confidence once it type checks.

    Of course, the two styles are not mutual exclusive, just that the tooling ecosystem will often reflect the culture of that language family. And it’s easier to add a simple watch make task, but harder to go the other way around.