SigmarStern@discuss.tchncs.detoNo Stupid Questions@lemmy.world•What programming language would be the best to learn to develop a game from scratch?
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1 year agoI would suggest that you try something different. Do a little tutorial game in the Godot engine and learn all the things that you would need to implement yourself if you wouldn’t have the Godot engine doing the heavy lifting for you. This might help you to get a feeling for the scope of your endeavor. I think it’s hard enough to build a game where you don’t have to implement sprite movement, update ticks, physics, collision detection, etc yourself.
If you want to do it anyway because it’s awesome, there’s a running joke that there are like 50 game engines currently being developed in Rust. Go all in!
Oh yeah, I remember the good ol’ “Our whole business Logic is within this 30 tables spread sheet, that only one person can read, and don’t you dare restarting that computer” times.
One person. Sitting in front of three monitors. In front of a spreadsheet that maxed out every resource of that computer. It was glorious.