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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Yeah, you obviously can’t code for infinite possibility, so it just has to be robust enough. And the first step would be text-based. “I walk into the tavern” “There’s a fight happening / it’s now owned by someone else / bartender asks if you want the usual” kind of thing. Biggest hurdle is having a persistent and cohesive world.

    Given the advancement of image/song/code generation, I think it’s not out of the realm of possibility for a game to be truly limitless. Just not remotely any time soon.



  • Just echoing a class I had in high school.

    My social studies teacher ran the whole year as “micro community.” There were three different classes per year, and each class was a community. Each student had a role within the community, and performed actual job duties necessary to keep things functioning. For example, I was a banker and had to cash checks. After tests, we got checks based on test scores, so you got (fake) money to spend on stuff. We had to pay a utility bill or he would turn off the lights and not use the projector for notes. The kid running the power company would collect that money.

    The best part was the stock market. Each community was also a company whose share value depended on overall test scores. So you could invest in whichever class you thought would score the highest.