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Epic sponsoring Godot was a 4D chess move against Unity.
https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant/
Epic sponsoring Godot was a 4D chess move against Unity.
https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant/
Use the system webview, you cowards!
Developers bundle all of Chromium, because they’re afraid the OS webview will have a different browser engine. Testing is too hard…
This is such a terrible excuse — usually the same app runs in browsers too, so it already has to deal with even wider variety of browser engines.
Only signed overflow. size_t is unsigned.
I don’t know about C++, but in Rust the push is inline, and still doesn’t always optimize checks away due to an annoying edge case: integer overflow. Reserving (old_len + new_len) could give you a smaller buffer than new_len. The optimizer sees it and is pedantic about it.
This has always been the case. When Windows XP came out people hated it needed 64MB (not GB) of RAM, because that was more than the entire disk installation of Windows 95, which was also bloated compared to older Macs and Amigas.