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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I have a terrible sense of direction, so this is an important issue for me. Open world games usually do a decent job of providing a usable map, so they aren’t typically a problem. What I can’t stand is a where you reach a challenge or mission that consists entirely of figuring out where to go next, or finding some items while a timer counts down. They usually disable the map for these, and it makes me want to rage quit every time.

    On the other hand, I love it when a game has some sort of option to show you where to go next, like in Hogwarts Legacy or Final Fantasy XVI.