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Cake day: January 1st, 2024

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  • In a very basic sense a “clock” is just a fixed oscillation. In CPUs, for instance, all your data is carried by bursts of electricity that you can think of like Morse code. Bits are delineated by the clock, which is one wire that lights up on a regular interval and does nothing else (the “clock signal”). Every other process uses that clock signal as a reference point to know when one piece of data ends and the next begins. Essentially the time between one clock signal and the next is one “frame” of CPU time and you’ll usually have a few million or so of those every second.

    So if we think of this in a physics sense instead of a computer science sense, a physics clock could be any particle or particle interaction that happens repeatedly on a regular schedule. It could even happen on an irregular schedule, there’s no law saying the clock has to be consistent. I think it’s probably on a regular schedule, but for all we know the pico-femto-Planck or whatever the basic unit of time ends up being defined as might have slight variance caused by who knows what. But the important idea to take away is that a “clock” in a fundamental sense is basically just any action that repeats. It could be or look like anything. Maybe time is tied to quantum foam fluctuations, or gravity in a general sense, or specifically the up quark doing something. I have no idea and I think this researcher probably doesn’t either.




  • I was once that first year compsci student. Hanoi kicked my ass, I had to go recruit help from my smarter friends. Though to be fair the teacher didn’t explain it that well and just sort of threw it at us to see which of us would sink or swim. After we all complained about it he gave us a proper lesson on recursion and it was a little easier after that but I still struggled a lot on that project. We also implemented Conway’s Game of Life that semester and I preferred that project by a lot.






  • I genuinely believe something like this is what some of my professors wanted me to submit back in school. I once got a couple points off a project for not having a clarifying comment on every single line of code. I got points off once for not comment-clarifying a fucking iterator variable. I wish I could see what they would have said if I turned in something like this. I have a weird feeling that this file would have received full marks.





  • Just because you’re in prison forever doesn’t mean there isn’t further punishment that can be doled out. Officially, solitary confinement is a pretty catch-all punishment for misbehavior, and extended stays in solitary can and will drive humans insane. Like, nonfunctionally insane, can no longer interact with other humans without extensive therapy. Unofficially, prisoners can get the shit kicked out of them on the regular by gangs of guards, or specially targeted for constant “random” shakedowns, have rumors spread about them among other inmates, the list goes on.

    For non-lifers, you can always get time tacked on. For lifers, you can paint a target on yourself for guard harassment or lock yourself into solitary until you’re no longer a human being. And the constitution enshrines slavery as being specifically allowed as punishment for a crime in Amendment 13, so unfortunately the prison is well within its rights to do so and punish for noncompliance.





  • Yeah that’s a fair point and I think I feel similarly, re: getting older and shifting perspectives. Much of my own perspective comes from not having played a ton of shooters in the past few years. The ones I do play, I tend to enjoy shooting at monsters more than people these days, but a lot of the ones I enjoy don’t really have a compelling story or campaign to go alongside them. I have in the past reflected on the fact that the overwhelming majority of games I own, play and enjoy are games about violence. It makes you think. But I think that I grew up on a steady diet of fantasy novels of great knights slaying monsters and powerful wizards turning the tides of fate. That culture shaped my personality and as a mild mannered introvert in real life it lets me engage in that hero fantasy without harm to others or myself. I enjoy it and I’ve come to accept it for being that. If you stop to look at it a overwhelming amount of entertainment in general frequently features violence, and I think it’s just baked into our universal human experience. Violence has been a mainstay in human history, and art reflects reality. I don’t know how I’m supposed to feel about that. In order to maintain my sanity I choose to accept it as a fact of the human condition and, though maybe not revel in it, I will engage that instinct in a safe manner. The safe manner of my choosing is frequently by firing a big fuck-off gun at some ungodly creature that is threatening to impose its place in the food chain upon me, in some video game.

    Good talk, internet stranger. I just wanted more people to enjoy Titanfall, I didn’t expect an impromptu therapy session, but I’ve thoroughly enjoyed this.


  • The one I had in mind as the exception to the rule when I posted that was maybe Doom Eternal. I really, really liked that game. But the more I think about it… Doom isn’t really there for the story. John Romero, though no longer at id, is famously quoted as saying that video game stories are akin to the plot of a porno - it’s expected to be there, but it isn’t expected to be good and it isn’t expected to get in the way of the game itself. New Doom takes itself seriously enough to have lore - pretty good lore, in fact, in my opinion! But I wouldn’t call it… inspired. It is, truly, just the necessary set dressing required in order to orient oneself to the ripping and the tearing. They put a little more effort into it than old doom did but the overall result pretty much plays out exactly like you expect it to. There’s no big twists or turns. There are bad guys, Doomguy arrives to delete the bad guys, and gets a lead on the next bad guys. Rinse repeat until out of funding. And it’s fine, it works. Doom is a game more about the moment to moment gameplay anyway.

    So, not Doom. What then? Dusk maybe? Dusk was a fucking good game. Doesn’t hold a candle to Effect & Cause or The Fold Weapon though, in my opinion. Dusk didn’t have characters I could get invested in.

    Bioshock is a good contender, but Titanfall is a better game overall imo and therefore takes the W.

    The last big ones that come to mind to me personally are Half-Life, like you’ve said, which is an extremely strong contender for this title, and then Fallout New Vegas (yes I am one of those people but believe me when I say it’s a really fucking good game and you should try it)

    But even given those challengers TF|2 can sit very comfortably within the top 5 ranking of ‘objectively’ best single player FPS campaigns. It is an absolute banger of a game and I’m eternally disappointed that the series basically got absorbed into Apex Legends. I’d sell my left nut for a Titanfall 3. In the meantime I’m making do with Armored Core.