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Joined 1 year ago
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Cake day: June 17th, 2023

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  • yesdogishere@kbin.socialtoProgrammer Humor@lemmy.ml*Permanently Deleted*
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    1 year ago

    the worst part for me, was not only being unable to estimate the time to solve the bug, i found that often the problem was in syntax or shadings of understanding on how functions or bracket syntax worked. i could refer to all the biggest programming books off the shelves, and the answers they provided would not work. Programming is one of those professions where answers lay with people who had busted their brains or lucked it trying to make it work, and had collected over many years, snippets of code which they knew worked. If you weren’t chummy with these people, you would never find the answer. This isn’t really a worthwhile profession. Unlike physics, or maths, where there is an independent answer governed by forces outside of an individual human, programming is a profession which inherently depends on learning errors from another human. It’s a pointless profession and gets you nowhere in life at the end. Sadly. (Unlike say law, or accounting or physics, where at old age, you know more about the world around you.)


  • the worst part about debugging for me, is i have no idea how long it will be before i can solve a single bug. it could take me 2 hours, 1 day, a week, no idea. Because i have no idea where the bug came from. I have ti go through increasingly more detailed testing cycles. Then devise more laborious testing cycles. This is why i chose not to work as a programmer. In other professions, I know i can give an estimate of the time taken to complete the task. Debugging? No real idea. What if the boss says finish it by tomorrow? I might be there all night.



  • a little bit like that for me. Early on, I always loved pvp. The question was which mmorpg would be worthwhile to me to invest the thousands of hours to grind a character. I didn’t want to end up grinding up and hating the game, which would be a huge waste of time. Studying all the candidates, I realised I wanted some key elements which would assure enjoyability:

    1. It had to have a commitment to RvR open team pvp;
    2. The devs had to show that commitment, preferably playing the game themselves regularly;
    3. It had to have combat abilities like my favourtie pvp game, NWN from 2002, which meant tab targeting; and
    4. The game had to prioritise gameplay and fun pvp balance, over gfx.

    Only after finding an mmo meeting all the the above, did I slowly play the game and over time, realised that a solid RvR open pvp game actually taught a player about real life and its challenges. How to win, how to lose, how to have the right attitude to challenges, how to endure tough times, succeed during good times, what it meant to defeat an opponent, what it meant to die in battle, and so on. Hence, I have been playing Champions of Regnum for more than a decade, and still love the game.