So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept “hard but fair” to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a “favorite game” where you likely never experienced more than fifteen minutes worth of content?

  • aelwero@lemmy.world
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    8 months ago

    Karate Champ. I probably spent hundreds of dollars on that game and never got past the third match, and don’t have the slightest clue what would make a round kick score a full point or a half point… You could come up with strats that usually worked, but nothing ever worked reliably… Mortal Kombat you could come up with strats that would 100% get you double flawless, but it’s grandpappy would toss all manner of randomness at your ass and fuck you up pretty reliably :)