Why is it not more common to implement anti-cheat on the server instead of the client? Is that not more secure? Couldn’t the server just check what vision a player should have and not provide any other information to prevent wallhacks or maphacks? Or check how fast it is possible to move to prevent speedhacks? Aimbot is a bit harder to detect I guess but what about the other ones?
I just want to say that the term ‘rootkit’ has been twisted out of shape when referring to anti-cheat. Rootkits are malicious. Software using low level privileges that require the user’s consent to a EULA, and which is designed to be uninstallable by the user I would not consider a rootkit, just invasive.
Root kit by definition means software that grants root privileges to whoever controls it. Anti-cheat, especially kernel level anti-cheat, does just that. Parts of the anti-cheat used for genshin impact has been used on entirely different computers to disable antivirus programs.
That doesn’t sound correct. That would mean
sudo
is a root kit, and I would be hard pressed to find people who agree with that statement.I think it’s very important to separate root and kernel mode. If you run an application as root, you are still running in user mode. Drivers and other kernel modules are running in kernel mode. There are a lot of differences with serious implications for system stability and security.
I don’t call
sudo
a rootkit, do you?Should’ve clarified that it’s other users that are being granted elevated access, not the user sitting in front of the computer. Also, sudo doesn’t grant access, you must already have access to use sudo.