![](https://lemmy.world/pictrs/image/ed236d5a-1c47-4ce2-9524-fc971c67d82c.png)
![](https://programming.dev/pictrs/image/170721ad-9010-470f-a4a4-ead95f51f13b.png)
Since the health is a float, yeah, it can create issues. A health of 0.000000001 is greater than zero, but that would almost assuredly be displayed to the user as simply 0, causing player confusion. The easiest solution is to have health and damage always be integers. A less great solution is to use a non-floating point decimal format. If such doesn’t exist in your language, you can emulate one by having health and damage both always be integers, but move the decimal point over, say two points, when displaying to the user.
Assuming the accounting system this thing links with both does not protect from SQL injection attacks (many don’t, despite it being easy to protect against) and also has a table named “Bills” with a field named “amount”; what this would do is go through every single Bills record and half the value in the amount field. This would completely fuck the system, particularly when it came to billing and tax filing as the numbers for accounts billing and receivable wouldn’t even come close to matching each other. The accounting department would have a hell of a time fixing the damage.