• CarbonIceDragon@pawb.social
    link
    fedilink
    English
    arrow-up
    24
    ·
    1 year ago

    My Stellaris empires always end up starting more like the vulcans with a focus on science and mostly peaceful exploration, and end up a society of soul-crushing academia that will compromise their own sanity, values and safety for any chance at powerful or dangerous knowledge, ruling over a collection of random protectorates that they maintain for little reason other than diplomatic influence and to have someone to lord their vastly supervisor tech over.

        • DragonTypeWyvern@literature.cafe
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          1 year ago

          Not really. The Brotherhood hordes tech but doesn’t really innovate and they’re basically Fallout Nazis after 4.

          They were already pretty fashy but 4 sealed the deal, with an assassination of the few characters keeping them as kind-of-the-good-guys between the entries and the rise of their own Hitler type that, fortunately, a lot of players who missed the political commentary will kill for his sweet coat.

      • CarbonIceDragon@pawb.social
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        Far less friendly, aliens in my empires tend to get marginalized to basic resource planets and banned from growing their population because my primary species is more optimized for research output. Also my most common ascension path is bio-ascension, which federation humans would find very illegal since it’s primarily genetic augmentation.