Any games where a remaster could never stack up to the original.

Inspired by this post, asking the opposite, what games do you think are worthy of a remaster: https://lemmy.ml/post/6091201

  • SadSadSatellite@sh.itjust.works
    link
    fedilink
    arrow-up
    66
    arrow-down
    1
    ·
    1 year ago

    I would have said dead space until the remake came out and blew me away. So if the devs really care about it no game is untouchable to me. You can always play the original.

  • GreenMario@lemm.ee
    link
    fedilink
    arrow-up
    32
    arrow-down
    1
    ·
    1 year ago

    Sometimes a simple port to modern systems with 60+ fps and widescreen/4K is all you need and in this case I say remaster everything good. There’s no excuse for a great game being permanently stuck on a Saturn or PS2.

    • metaStatic@kbin.social
      link
      fedilink
      arrow-up
      6
      arrow-down
      1
      ·
      1 year ago

      ICO could never have the same impact on a flat screen.

      heck most of the greats are great because they played with the limitations of the day and a 60fps widescreen release would just highlight the worst parts.

      I’ve hooked up a 2600 to a widescreen before and seeing whats going on outside the 4:3 scanlines can be interesting but it’s not a better experience than on a CRT.

    • Que@lemmy.worldOP
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      Yeah fair enough, I wasn’t really considering ports to new systems when I asked the question. I was thinking more along the lines of, if they remastered something like SMW with more modern graphics or slightly different controls, it wouldn’t hold up to the original masterpiece. But then again flatscreens don’t display games designed for crt screens as well as they were initially intended. Maybe remakes would’ve been a better question!

    • Poggervania@kbin.social
      link
      fedilink
      arrow-up
      0
      arrow-down
      1
      ·
      1 year ago

      I am always for remasters, especially if they can somehow make it so it can easily be played across all current and future systems. Let people play old retro games and don’t let them get lost to time.

      That being said, remakes and rereleases can go screw themselves. Like I’d much rather have RE4 remastered rather than the RE4 remake because the original is still good. All remakes do is cash in on nostalgia and are probably easy to make because they already have the entire game mapped out - which is probably why they are so popular, but goddammit can we get something new instead of a game released 10+ years ago?

    • gsfraley@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      I will say Tetris Effect in VR is a legitimately transcendental experience. I’ve had trips that felt less meaningful and awe-inspiring than that game.

    • AngryCommieKender@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      The Next Tetris actually has some neat mechanics that allow for some crazy gameplay moves. The pieces will fall apart once they come to rest, if the blocks are a different color, and they also merge together if they are the same color. It made for some interesting games

  • VR20X6@sh.itjust.works
    link
    fedilink
    arrow-up
    19
    arrow-down
    4
    ·
    edit-2
    1 year ago

    You thinking that something can’t be improved on is not a good reason for it to not happen.

    I remember over a decade ago when people were whining about a rumored Silent Hill 2 remake (long before Bloober Team even existed). The argument was as presented here: They shouldn’t do a remake because it can’t possibly be as good as the original.

    You know what I have to say to that? A Silent Hill 2 remake would not erase the original from existence. So who cares? If the remake ends up sucking, go play the original. Simple as.

    Funny enough, it’s an even more effective thing to do today in regards to Steam games. For example, it’s really sending a message about the state of Payday 3 when Payday 2 has several times higher 24 hour concurrent player peaks. It really makes it clear that people wanted more from the franchise and were simply unhappy with the newest product.

    • iamtrashman1312@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      For real, this. The remake was bad? Oh no, good thing the original is probably still very accessible over multiple platforms these days.

      You ask me, the problem with remakes is that the industry isn’t focusing on games that aren’t as easily available and could genuinely benefit a lot from a facelift and some tweaks under the hood. Stuff like Parasite Eve, where the original media also feels sort of timely or relevant.

    • thepreciousboar@lemm.ee
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      1 year ago

      What you say it not always true though. Sometines the original game is killed in favour of the newer one

      • VR20X6@sh.itjust.works
        link
        fedilink
        arrow-up
        4
        ·
        edit-2
        1 year ago

        That’s almost never a thing with remakes. Counter-Strike 2 replacing Counter-Strike: Global Offensive is the one that would be most recent and is probably why you’re saying this. If not, you’re probably thinking of similar such soft relaunches after large updates (which arguably applies here, though the change is so substantial that they really shouldn’t have outright replaced CS:GO).

        That’s a completely separate issue and should realistically have no bearing on whether or not remakes should be made. You should focus your anger at the true problem, which is that Games as a Service is fraud. Don’t let them entangle your feelings on this such that you accept things like a remake replacing an original game as not only normal, but also an inevitability.

        • GiveMemes@jlai.lu
          link
          fedilink
          arrow-up
          3
          ·
          1 year ago

          Jsyk you can still play GO by going to the available betas/releases in properties on steam. Totally agree that it should have been released separately, but with the skins being the way they are they would have had to port them somehow or the player base would have gone fucking insane.

    • Surp@lemmy.world
      link
      fedilink
      arrow-up
      2
      arrow-down
      6
      ·
      1 year ago

      Dang man no need to go full gung ho misundstanding on what op is saying. It’s just theoretically speaking…chill the fuck out. I’ll go ahead and say Halo 3 for my answer.

      Thanks!

  • LastYearsPumpkin@feddit.ch
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    2
    ·
    1 year ago

    No such thing, technology gets better and even games that feel perfect today would be better with newer UI, smoother framerates, or better controls.

    Of course you can say that the original Super Mario Brothers needs to exist still so people could keep working on speed runs, or just cause of the history, but a better SMB with new controls and smoother gameplay should always be on the table.

    • angstylittlecatboy@reddthat.com
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      I mean, the original SMB quadrilogy was one of the first remasters ever (they messed up the brick breaking physics in SMB1/LL though, so I prefer the original or a fixed ROM hack of All Stars for those.)

  • Kolgeirr@sh.itjust.works
    link
    fedilink
    arrow-up
    14
    arrow-down
    1
    ·
    edit-2
    1 year ago

    Phantasy Star Online. They’ve tried to release sequels over the years - Universe, PSO2 - and failed miserably at capturing what made Episodes 1 and 2 great. There’s no way they would be able to just update the graphics without trying to “improve” something in the gameplay, or changing the loot system, or adding MTX, and would just fuck it up again.

    PSO is so good that even now, 23 years after it launched on Dreamcast, there’s still hundreds if not thousands of people like me that still play regularly. Whether that’s offline on their GameCube or online in Blue Burst on PC on a server like Ephinea.

    • ProfessorProteus@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      PSO is such a gem from the Dreamcast / Gamecube days… There’s something about the whole experience that I can’t really explain or recommend to someone who didn’t grow up with it. For instance, tying your attacks to a certain rhythm would be a game design sin nowadays, unless it’s core to the entire concept (shout out to Chroma, what a fun alpha that was!). But it oozes early-00’s charm in every aspect. And that OST!

      I still hop on to Ephinea at least once a month because there’s still a lot of stuff I’ve yet to achieve. I’ll find my Heaven Punisher yet 😤

      I played some of the English fan patch of PSO2 back when all the US players were on the SEA server. I thought it was pretty good, but obviously vastly different from the original. Then a few months ago I got curious and looked up recent gameplay. There’s basically nothing that can tie it to the first one, and even on its own, it’s utterly hollow and soulless. Watched someone just float in the air for several minutes killing hundreds of weird enemies wave after wave. Where’s the fun in that? At least back in 2012-ish, PSE bursts brought some exciting moments. This video was just constant “action” with no ramp-up. Pure mobile gaming type garbage.

      I’m sure nobody is down here after my ranting, but if you are, and you like games with a charming aesthetic and a slow-burn progression, definitely give PSO Blue Burst a try. It’s 100% free with 0 microtransactions, and it’s wholly run by fans. I don’t really interact with the rest of the community, but from the POV of a forum lurker, they’re all good people.

      I don’t often get to gush (pun not intended) about one of my favorite games ever. Can you tell? 😁

  • Dznts@lemm.ee
    link
    fedilink
    arrow-up
    11
    arrow-down
    1
    ·
    1 year ago

    Dishonored.

    That game looks beautiful, even if compared to some of today’s AAA titles.

    • snugglesthefalse@sh.itjust.works
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Updating it to Dishonored 2 level graphics would be nice though. Last time I played it I noticed some things looking dated now. But the art style is solid either way.

    • Mandy@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      you may or may not be interested in this little project https://vcmi.eu/

      its a project to create an open source implementation of its engine, think daggerfall unity as an example

  • AceQuorthon@lemmy.dbzer0.com
    link
    fedilink
    arrow-up
    12
    arrow-down
    2
    ·
    1 year ago

    I just want great ports, like what iD Software has done with Doom and Quake. I don’t care about updated visuals as long as I can play my favorite games in 1080p with modern controls.

    • 520@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Ironically, the Doom and Quake versions you can buy now are essentially remakes. The artwork is the same but the backend code is completely redone. Modern official Doom ports now run in Unity.

  • TheSparrowPrince@lemmy.world
    link
    fedilink
    arrow-up
    11
    arrow-down
    1
    ·
    edit-2
    1 year ago

    I would say that any game could be remastered beautifully if done well while properly honoring the original. Many games will be become unplayable for people as CPU/GPU architecture, display technology, and software development marches into the future. It’s important to have a way for the old games to remain playable with little-to-troubleshooting for the majority of players. Remastering games is a way to have that and make them look and play better as well.

    On the extreme side of this, we have the “System Shock” remake by Night Dive Studios. That’s “REMAKE”, not “REMASTER”. This was was a staggering undertaking and a real passion project by the devs. The result is nothing short of a stunning, triumphant achievement that perfectly walks a fine line between what to change and what not to. They did a fantastic job, IMO.

    • hamburglar26@wilbo.tech
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      System Shock really is a wild example. I played the original even before I could get the enhanced CD version and it has always been an all time fave of mine. How well done and true to the original the remake is while making such a masterpiece accessible to a new audience is just fantastic.